﻿
#if P_XNA

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace FamineSystem {
    internal class Gfx {
        GraphicsDeviceManager graphics;

        internal Gfx () {
        }

        public void xnaInit () {
            graphics = new GraphicsDeviceManager( Famine.game );
        }

        public void clear () {
            Famine.game.GraphicsDevice.Clear( Color.Black );
        }
    }
}

#endif
